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Other games we've played at Games Nights:
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Cranium (1998) [Submit Corrections] GameID: 891 Designer: N/A Publisher: Cranium, Inc. Players: 4-0 Playing Time: 60 Minutes Alternate Names: N/A Category Party Game Puzzle Word Trivia Action/Dexterity Mechanics N/A |
Cranium bills itself as the "whole-brain" game. It's a party game that borrows from a host of other popular party games of recent times. Players have to successfully complete activities in each of four sections to win: In "Creative Cat", you have to clue a word to your teammates by drawing it, sculpting it in clay, or drawing it with your eyes closed. In "Data Head", there are a variety of trivia questions. In "Word Worm", you have to unscramble words, spell challenging words, guess definitions, identify words with letters left out, or spell words backwords. In "Star Performer", you have to whistle a song, impersonate a celebrity, or act out a clue. So you've got elements of Pictionary, Charades, Trivial Pursuit, Celebrities, Huggermugger, Claymania, &c. |
Cranium Booster Box 1 (1998) [Submit Corrections] GameID: 6854 Designer: N/A Publisher: Cranium, Inc. Players: 3-0 Playing Time: 60 Minutes Alternate Names: N/A Category Action/Dexterity Word Trivia Party Game Expansion for Base-game Memory Humor Mechanics Paper-and-Pencil Line Drawing Memory Acting |
More cards for the base game. | |
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Cranium Hoopla (2002) [Submit Corrections] GameID: 4424 Designer: N/A Publisher: Cranium, Inc. Players: 2-0 Playing Time: 20 Minutes Alternate Names: N/A Category Word Card Game Trivia Mechanics Paper-and-Pencil |
A version of Cranium designed for two or more players to play cooperatively--the
total allowed time for each game's cardplay is 15 minutes (timer included).
There are four categories of question cards: Cloodle (drawing a la Pictionary),
Tongue-Tied (give alliteration clues to a single word), Soundstage (Charades), Tweener (all clues given in the form "it's bigger than but smaller than ", using two objects that imply the answer). If the players manage to work through the requisite number of cards in fifteen minutes, the game is won by all. If not....oh well. |
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Diplomacy (1959) [Submit Corrections] GameID: 483 Designer: Allan B. Calhamer Publisher: Avalon Hill Research Games Gibsons Games Players: 2-7 Playing Time: 360 Minutes Alternate Names: N/A Category Negotiation Mechanics Simultaneous Action Selection |
This classic game of pure negotiation has taken many forms over the years. The original Avalon Hill version has perhaps the widest release, but the Hasbro/Avalon Hill re-released the game for 1999, complete with a colorful new map and metal pieces. In the game, players represent one of several European countries (France, Germany, Hungary, etc.) at about the time of World War I. There are only two kinds of units: sea and land. On a turn, each of your pieces has very few options: move into an adjoining territory or help another unit more into or defend an adjoining territory. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many a gamer. |
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Imaginiff (1998) GameID: 2750 Designer: N/A Publisher: Buffalo Games, Inc. Players: 3-8 Playing Time: 30 Minutes Category Party Game Deduction Mechanics Simultaneous Action Selection Voting |
The game is played in rounds. Each round, one of the players is chosen as the "subject" of a question. The question has 6 multiple choice answers. The question is read aloud and players vote on the answer they think is correct. Points are awarded to the players that chose the most popular answer. An example of a question: Imaginiff were a flying object. Which would he/she be? 1) Blimp 2) Biplane 3) Glider 4) Frisbee 5) Lear jet 6) Brick |
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Kingmaker (1974) GameID: 987 Publisher: Ariel Avalon Hill Players: 2-7 Playing Time: 240 Minutes Category Medieval Political Mechanics Voting Campaign/Battle Card Driven |
Kingmaker is based on the War of the Roses in English history, a time of civil war when two royal houses competed for the rightful throne. Players control factions using their military and political power to control and influence the royal heirs, supporting the heir in their control as king while trying to take down all of the other heirs. |
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Guesstures (1990) [Submit Corrections] GameID: 2379 Designer: N/A Publisher: Milton Bradley Players: 4-0 Playing Time: 10 Minutes Alternate Names: N/A Category Party Game Mechanics |
This game is like Charades on 'Speed'. The active player gets four cards. Each card has two words on it, one easy, one difficult. The harder the word, the more points it's worth. The player picks one word from each card and loads them into the timer device. S/he then has about a minute to communicate the words to teammates; when a word is guessed correctly, the card must be snatched out of the timer. The timer, meanwhile, will "eat" the cards, one at a time, if they aren't snatched. You get points for each card successfully rescued from the timer. |
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Nuclear War (1965) [Submit Corrections] GameID: 713 Designer: Doublas Malewicki Publisher: Flying Buffalo Inc. Players: 2-6 Playing Time: 60 Minutes Alternate Names: N/A Category Negotiation Wargame Card Game Mechanics N/A |
Each player represents a "major world power" and attempts to gain world domination through the strategic use of propaganda or nuclear weapons... |
Play
It By Ear(1991) [Submit Corrections] GameID: 4948 Designer: N/A Publisher: Rykodisc Players: 2-0 Playing Time: 30 Minutes Alternate Names: N/A Category Word Trivia Memory Electronic Mechanics Memory Storytelling |
Listen to a clip on the CD and try to answer questions afterwards | |
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Rummikub(1980) [Submit Corrections] GameID: 811 Designer: Ephraim Hertzano Publisher: Jumbo Pressman Toy Corp. Players: 2-4 Playing Time: 60 Minutes Alternate Names: Rumi K Rummy-Tyle Category Abstract Strategy Mechanics Tile Placement |
The game is based on the traditional middle-eastern game of Okey. |
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Scrabble Up (1996) GameID: 4064 Designer: N/A Publisher: Milton Bradley Players: 2-2 Playing Time: 30 Minutes Category Word Mechanics Pattern Building |
Bears little resemblance to the classic word game it's named for. Each player starts with six letter tiles; the first to accumulate 19 or more is the winner. Each player tries to form the longest possible word from the OTHER player's tiles, starting with the last tile drawn. The first to find a word starts a marble rolling down a zigzag groove, and the other player must give a word before the marble reaches the bottom. Then each player takes the tiles of the word they formed from the other player, each draws a new starting tile, and they take the next turn. There is also a variant which uses the point values on the tiles (same as in Scrabble) for scoring. |
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Sorcerer (1975) [Submit Corrections] GameID: 3585 Designer: Redmond A. Simonsen Publisher: SPI (Simulations Publications Inc.) Players: 2-3 Playing Time: 60 Minutes Alternate Names: N/A Category Wargame Fantasy Mechanics Hex-and-Counter |
Sorcerer is a fantasy wargame. Each player has an army consisting of Sorcerers,
human infantry, and magical units (trolls, demons, and dragons). Sorcerers
specialize in types of magic represented by 7 different colors. Sorcerer
adds a twist to the old "combat differential" system (attack strength
minus defense strength) by adding a circular system of combat bonuses based
upon what colors of magic are attacking each other; Blue/Green/Yellow/Grey/Orange/Red/Purple
with each color having a strong advantage over it's neighbor to the right
(with Purple circling around to have power over Blue) and a disadvantage
against it's neighbor to the left, with lessening combat bonuses the further
away the color is from itself. Combat bonuses are also given based on map
position as the hexes alternate colors of magic instead of representing
physical terrain. Attacking from one's own color is good. Several different scenarios are included in the rulebook. |
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Monopoly- Star Wars Limited Collectors Edition (1997) [Submit Corrections] GameID: 1298 Designer: N/A Publisher: Parker Brothers Players: 2-8 Playing Time: 90 Minutes Alternate Names: N/A Category Economic Science Fiction Mechanics N/A |
Monopoly star wars style. In this version of monoply players must buy up property and build homes in the Star Wars universe. |
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Stare (1999) [Submit Corrections] GameID: 2855 Designer: N/A Publisher: Game Development Group Ravensburger Players: 2-10 Playing Time: 60 Minutes Alternate Names: N/A Category Memory Party Game Mechanics Co-operative Play |
"Quickly - you have 20 seconds to stare at the image on the card.
It might be a movie poster, an old advert, a comic, a funny photo, or maybe
even a work of art. When the timer runs out, you'll be asked a series of
questions about the image - What color is the woman's hat? How man teddy
bears do you see? In which hand is the man holding the gun? "How much can you recall? Don't worry, wild guesses count. Answer correctly and you keep going - unless your luck runs out first! Will your powers of concentration hold, even as you burst our laughing?" |
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Taboo (1989) [Submit Corrections] GameID: 1111 Designer: N/A Publisher: Milton Bradley Hasbro Hersch and Company Players: 4-0 Playing Time: 20 Minutes Alternate Names: N/A Category Party Game Word Mechanics N/A |
Taboo is a party word game. Players take turns describing a word or phrase on a drawn card to their partner without using five common additional words or phrases also on the card. The opposing partners watch a timer and use a buzzer to stop the game, buzz the player describing if one of the five off limits words or phrases is used, or the describing player makes any gestures. The describing team gets a point for each card they guess successfully and the opposing team gets a point for each card they pass on, make gestures on, or lose for saying one of the off limits words or phrases. An excellent party game! |
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Talkin' Tango(2000) [Submit Corrections] GameID: 5494 Designer: N/A Publisher: Patch Products Players: 4-8 Playing Time: 60 Minutes Alternate Names: N/A Category Word Party Game Mechanics Partnerships |
Pick your partner! You don't have to get up and dance, but you do have to make a sentence, the two of you alternating words. Talkin' Tango can be frenzied at first, but if you hit a groove with your partner and get the others to guess the Target Word, you can boogie to the bank, baby 'cause you score! Everybody plays at once and you're always switching partners...it's more fun than the fox trot! |
Touché(1979)
[Submit Corrections] GameID: 5709 Designer: Wayne Bobette Publisher: Parker Brothers Players: 2-6 Playing Time: 30 Minutes Alternate Names: N/A Category Card Game Abstract Strategy Mechanics Tile Placement Pattern Building |
Players are dealt a hand of cards from a standard double deck including
four jokers. The board depicts card images - two of each - and some wild
spaces distributed in a cross pattern. A turn consists of playing a card
and placing a marker of your color on one of the corresponding spaces on
the game board. The object is to claim spaces which form certain patterns (boxes, lines, crosses, tees). When one of these patterns is formed, you cap off your pieces with black markers to show that you've completed that pattern. Capped pieces can't be used again for another pattern. The first person to complete a specified number of patterns wins the game. |
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Up For Grabs (1995) [Submit Corrections] GameID: 5441 Designer: N/A Publisher: Tyco Players: 2-0 Playing Time: 45 Minutes Alternate Names: N/A Category Word Mechanics Tile Placement |
Up For Grabs: The Make or Take It Word Game The object of the game is to create or steal as many scoring words as possible. You can create new words from the tiles that are flipped over. Or you can "Grab" a word by adding a letter to it to form a new word. |
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Wise and Otherwise(1997) [Submit Corrections] GameID: 2652 Designer: N/A Publisher: wiseandotherwise.com Inc. Players: 2-6 Playing Time: 45 Minutes Alternate Names: N/A Category Bluffing Mechanics Voting Simultaneous Action Selection |
Confuscius plays Balderdash. Players take turns reading the first part of an old saying or proverb. The other players write possible endings for the proverb. All the submissions are read and players try to guess the real one.Related Statistics |