I own the following games:

 

 

 

 

Other games we've played at Games Nights:

  • Risk

 

Cranium (1998)
[Submit Corrections] GameID: 891
Designer: N/A
Publisher: Cranium, Inc.
Players: 4-0
Playing Time: 60 Minutes
Alternate Names: N/A
Category Party Game
Puzzle
Word
Trivia
Action/Dexterity
Mechanics N/A
Cranium bills itself as the "whole-brain" game. It's a party game that borrows from a host of other popular party games of recent times. Players have to successfully complete activities in each of four sections to win: In "Creative Cat", you have to clue a word to your teammates by drawing it, sculpting it in clay, or drawing it with your eyes closed. In "Data Head", there are a variety of trivia questions. In "Word Worm", you have to unscramble words, spell challenging words, guess definitions, identify words with letters left out, or spell words backwords. In "Star Performer", you have to whistle a song, impersonate a celebrity, or act out a clue. So you've got elements of Pictionary, Charades, Trivial Pursuit, Celebrities, Huggermugger, Claymania, &c.
Cranium Booster Box 1 (1998)
[Submit Corrections] GameID: 6854
Designer: N/A
Publisher: Cranium, Inc.
Players: 3-0
Playing Time: 60 Minutes
Alternate Names: N/A
Category Action/Dexterity
Word
Trivia
Party Game
Expansion for Base-game
Memory
Humor
Mechanics Paper-and-Pencil
Line Drawing
Memory
Acting
More cards for the base game.
Cranium Hoopla (2002)
[Submit Corrections] GameID: 4424
Designer: N/A
Publisher: Cranium, Inc.
Players: 2-0
Playing Time: 20 Minutes
Alternate Names: N/A
Category Word
Card Game
Trivia
Mechanics Paper-and-Pencil
A version of Cranium designed for two or more players to play cooperatively--the total allowed time for each game's cardplay is 15 minutes (timer included). There are four categories of question cards: Cloodle (drawing a la Pictionary), Tongue-Tied (give alliteration clues to a single word),
Soundstage (Charades), Tweener (all clues given in the form "it's bigger than but smaller than ", using two objects that imply the answer). If the players manage to work through the requisite number of cards in fifteen minutes, the game is won by all. If not....oh well.
Diplomacy (1959)
[Submit Corrections] GameID: 483
Designer: Allan B. Calhamer
Publisher: Avalon Hill
Research Games
Gibsons Games
Players: 2-7
Playing Time: 360 Minutes
Alternate Names: N/A
Category Negotiation
Mechanics Simultaneous Action Selection
This classic game of pure negotiation has taken many forms over the years. The original Avalon Hill version has perhaps the widest release, but the Hasbro/Avalon Hill re-released the game for 1999, complete with a colorful new map and metal pieces. In the game, players represent one of several European countries (France, Germany, Hungary, etc.) at about the time of World War I. There are only two kinds of units: sea and land. On a turn, each of your pieces has very few options: move into an adjoining territory or help another unit more into or defend an adjoining territory. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many a gamer.
Imaginiff (1998)
GameID: 2750
Designer: N/A
Publisher: Buffalo Games, Inc.
Players: 3-8
Playing Time: 30 Minutes
Category Party Game
Deduction
Mechanics Simultaneous Action Selection
Voting

The game is played in rounds. Each round, one of the players is chosen as the "subject" of a question. The question has 6 multiple choice answers. The question is read aloud and players vote on the answer they think is correct. Points are awarded to the players that chose the most popular answer.
An example of a question:
Imaginiff were a flying object. Which would he/she be?
1) Blimp
2) Biplane
3) Glider
4) Frisbee
5) Lear jet
6) Brick
Kingmaker (1974)
GameID: 987
Publisher: Ariel
Avalon Hill
Players: 2-7
Playing Time: 240 Minutes
Category Medieval
Political
Mechanics Voting
Campaign/Battle Card Driven

Kingmaker is based on the War of the Roses in English history, a time of civil war when two royal houses competed for the rightful throne. Players control factions using their military and political power to control and influence the royal heirs, supporting the heir in their control as king while trying to take down all of the other heirs.

Guesstures (1990)
[Submit Corrections] GameID: 2379
Designer: N/A
Publisher: Milton Bradley
Players: 4-0
Playing Time: 10 Minutes
Alternate Names: N/A
Category Party Game
Mechanics
This game is like Charades on 'Speed'. The active player gets four cards. Each card has two words on it, one easy, one difficult. The harder the word, the more points it's worth. The player picks one word from each card and loads them into the timer device. S/he then has about a minute to communicate the words to teammates; when a word is guessed correctly, the card must be snatched out of the timer. The timer, meanwhile, will "eat" the cards, one at a time, if they aren't snatched. You get points for each card successfully rescued from the timer.
Nuclear War (1965)
[Submit Corrections] GameID: 713
Designer: Doublas Malewicki
Publisher: Flying Buffalo Inc.
Players: 2-6
Playing Time: 60 Minutes
Alternate Names: N/A
Category Negotiation
Wargame
Card Game
Mechanics N/A
Each player represents a "major world power" and attempts to gain world domination through the strategic use of propaganda or nuclear weapons...
Play It By Ear(1991)
[Submit Corrections] GameID: 4948
Designer: N/A
Publisher: Rykodisc
Players: 2-0
Playing Time: 30 Minutes
Alternate Names: N/A
Category Word
Trivia
Memory
Electronic
Mechanics Memory
Storytelling
Listen to a clip on the CD and try to answer questions afterwards
Rummikub(1980)
[Submit Corrections] GameID: 811
Designer: Ephraim Hertzano
Publisher: Jumbo
Pressman Toy Corp.
Players: 2-4
Playing Time: 60 Minutes
Alternate Names: Rumi K
Rummy-Tyle
Category Abstract Strategy
Mechanics Tile Placement
The game is based on the traditional middle-eastern game of Okey.
Scrabble Up (1996)
GameID: 4064
Designer: N/A
Publisher: Milton Bradley
Players: 2-2
Playing Time: 30 Minutes
Category Word
Mechanics Pattern Building
Bears little resemblance to the classic word game it's named for. Each player starts with six letter tiles; the first to accumulate 19 or more is the winner. Each player tries to form the longest possible word from the OTHER player's tiles, starting with the last tile drawn. The first to find a word starts a marble rolling down a zigzag groove, and the other player must give a word before the marble reaches the bottom. Then each player takes the tiles of the word they formed from the other player, each draws a new starting tile, and they take the next turn. There is also a variant which uses the point values on the tiles (same as in Scrabble) for scoring.
Sorcerer (1975)
[Submit Corrections] GameID: 3585
Designer: Redmond A. Simonsen
Publisher: SPI (Simulations Publications Inc.)
Players: 2-3
Playing Time: 60 Minutes
Alternate Names: N/A
Category Wargame
Fantasy
Mechanics Hex-and-Counter
Sorcerer is a fantasy wargame. Each player has an army consisting of Sorcerers, human infantry, and magical units (trolls, demons, and dragons). Sorcerers specialize in types of magic represented by 7 different colors. Sorcerer adds a twist to the old "combat differential" system (attack strength minus defense strength) by adding a circular system of combat bonuses based upon what colors of magic are attacking each other; Blue/Green/Yellow/Grey/Orange/Red/Purple with each color having a strong advantage over it's neighbor to the right (with Purple circling around to have power over Blue) and a disadvantage against it's neighbor to the left, with lessening combat bonuses the further away the color is from itself. Combat bonuses are also given based on map position as the hexes alternate colors of magic instead of representing physical terrain. Attacking from one's own color is good.
Several different scenarios are included in the rulebook.
Monopoly- Star Wars Limited Collectors Edition (1997)
[Submit Corrections] GameID: 1298
Designer: N/A
Publisher: Parker Brothers
Players: 2-8
Playing Time: 90 Minutes
Alternate Names: N/A
Category Economic
Science Fiction
Mechanics N/A
Monopoly star wars style. In this version of monoply players must buy up property and build homes in the Star Wars universe.
Stare (1999)
[Submit Corrections] GameID: 2855
Designer: N/A
Publisher: Game Development Group
Ravensburger
Players: 2-10
Playing Time: 60 Minutes
Alternate Names: N/A
Category Memory
Party Game
Mechanics Co-operative Play
"Quickly - you have 20 seconds to stare at the image on the card. It might be a movie poster, an old advert, a comic, a funny photo, or maybe even a work of art. When the timer runs out, you'll be asked a series of questions about the image - What color is the woman's hat? How man teddy bears do you see? In which hand is the man holding the gun?
"How much can you recall? Don't worry, wild guesses count. Answer correctly and you keep going - unless your luck runs out first! Will your powers of concentration hold, even as you burst our laughing?"
Taboo (1989)
[Submit Corrections] GameID: 1111
Designer: N/A
Publisher: Milton Bradley
Hasbro
Hersch and Company
Players: 4-0
Playing Time: 20 Minutes
Alternate Names: N/A
Category Party Game
Word
Mechanics N/A
Taboo is a party word game. Players take turns describing a word or phrase on a drawn card to their partner without using five common additional words or phrases also on the card. The opposing partners watch a timer and use a buzzer to stop the game, buzz the player describing if one of the five off limits words or phrases is used, or the describing player makes any gestures. The describing team gets a point for each card they guess successfully and the opposing team gets a point for each card they pass on, make gestures on, or lose for saying one of the off limits words or phrases. An excellent party game!
Talkin' Tango(2000)
[Submit Corrections] GameID: 5494
Designer: N/A
Publisher: Patch Products
Players: 4-8
Playing Time: 60 Minutes
Alternate Names: N/A
Category Word
Party Game
Mechanics Partnerships
Pick your partner! You don't have to get up and dance, but you do have to make a sentence, the two of you alternating words. Talkin' Tango can be frenzied at first, but if you hit a groove with your partner and get the others to guess the Target Word, you can boogie to the bank, baby 'cause you score! Everybody plays at once and you're always switching partners...it's more fun than the fox trot!
Touché(1979)
[Submit Corrections] GameID: 5709
Designer: Wayne Bobette
Publisher: Parker Brothers
Players: 2-6
Playing Time: 30 Minutes
Alternate Names: N/A
Category Card Game
Abstract Strategy
Mechanics Tile Placement
Pattern Building
Players are dealt a hand of cards from a standard double deck including four jokers. The board depicts card images - two of each - and some wild spaces distributed in a cross pattern. A turn consists of playing a card and placing a marker of your color on one of the corresponding spaces on the game board.
The object is to claim spaces which form certain patterns (boxes, lines, crosses, tees). When one of these patterns is formed, you cap off your pieces with black markers to show that you've completed that pattern. Capped pieces can't be used again for another pattern.
The first person to complete a specified number of patterns wins the game.
Up For Grabs (1995)
[Submit Corrections] GameID: 5441
Designer: N/A
Publisher: Tyco
Players: 2-0
Playing Time: 45 Minutes
Alternate Names: N/A
Category Word
Mechanics Tile Placement
Up For Grabs: The Make or Take It Word Game
The object of the game is to create or steal as many scoring words as possible. You can create new words from the tiles that are flipped over. Or you can "Grab" a word by adding a letter to it to form a new word.
Wise and Otherwise(1997)
[Submit Corrections] GameID: 2652
Designer: N/A
Publisher: wiseandotherwise.com Inc.
Players: 2-6
Playing Time: 45 Minutes
Alternate Names: N/A
Category Bluffing
Mechanics Voting
Simultaneous Action Selection
Confuscius plays Balderdash. Players take turns reading the first part of an old saying or proverb. The other players write possible endings for the proverb. All the submissions are read and players try to guess the real one.Related Statistics